Online Training
Master in Creative Project-Based Learning in Education + University Degree
1500 hours
5 ECTS
Spanish
Educational institutions


Request information
Online Training
1500 hours
5 ECTS
Spanish
Educational institutions


Request information
Multilingual support
Digital certificate included
Assistant Phia
- Analyze the main characteristics of project-based learning and its applications in the educational field. - Carry out appropriate evaluation of project-based learning. - Know the different types of existing blackboards. - Describe each of the software associated with the PDI. - Explain the installation and configuration processes that must be carried out with the PDIs. - Learn how to calibrate interactive whiteboards. - Analyze the different affective dimensions of learning that directly influence cooperative learning. - Know the personal skills, values and basic attitudes of students. - Identify the strategies that allow the achievement of group cohesion. - Analyze the influence of cooperative learning on the resolution of group conflicts. - Study the different resources offered by Web 2.0, including social networks as an educational resource. - Know some examples of educational games 2.0 and video games. - Study the programs that are used to create educational games 2.0. - Characterize web 2.2 technology applied to the educational field. - Know the Storify tool applied to the classroom. - Know which social networks are most used in the educational field today. - Delimit the use of Facebook in the educational field. - Become familiar with and apply responsible use of this type of applications in the classroom. - Know programming and robotic programming languages. - Install and configure Bitlog. - Program mobile robots. - Know neurotechnology.
He carries out his professional activity in the field of education, both public and private, in educational centers, extracurricular activities, experience of daily life or with different peer groups, among other educational outlets.
The Master of Creative Project-based Learning in Education prepares you to have a broad and precise vision of project-based learning and its application within education, on the use and management of the Digital Interactive Whiteboard, to be able to approach educational resources and games provided by 2.0 and to know the programming techniques for different types of robots in teaching.