Gamification Course: Educate by Playing + Course in Robotic Programming in the Classroom (Double Degree with 10 ECTS Credits) Gamification Course: Educate by Playing + Course in Robotic Programming in the Classroom (Double Degree with 10 ECTS Credits)

Online Training

Gamification Course: Educate by Playing + Course in Robotic Programming in the Classroom (Double Degree with 10 ECTS Credits)

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250 hours

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10 ECTS

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Spanish

Gamification consists of applying characteristics of video games to tasks or areas that are not initially intended for training with the aim of increasing interest by converting something that is done out of obligation into something that is done for fun. There are many ways to apply gamification, one of them being the introduction of robotics. With this Course in Gamification: Educate by Playing and Robotic Programming in the Classroom you will be able to acquire the necessary knowledge to apply games to educate through robot programming.

Instituciones educativas

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Rs. 38,900

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Details to take into account

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Multilingual support

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Digital certificate included

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Assistant Phia

Objectives

- Know the importance of gamification for learning. - Acquire the necessary skills to apply gamification in the educational field. - Learn game mechanics and put them into practice. - Use different gamification tools. - Know programming and robotic programming languages. - Install and configure Bitlog. - Program mobile robots. - Know neurotechnology.

Content

Career opportunities

You will be able to develop your professional activity in private and public companies related to the field of education.

What it prepares you for

The Course in Gamification: Educating by Playing and Robotic Programming in the Classroom prepares you to have a broad and precise vision of the robotics environment, knowing the programming techniques for different types of robots, and about gamification, so that students learn by playing.

Addressed to

This course on Gamification: Educating by Playing and Robotic Programming in the Classroom is aimed at education professionals and all those interested in robotic programming in education and the gamification method.

Methodology

Our training is 100% online, which allows students to self-regulate their study and adapt it to their own needs. We are committed to personalized and autonomous teaching, with an approach based on critical thinking and constructivism. We have a highly specialized teaching team that will accompany you throughout the entire teaching-learning process. This will allow you to personalize your training even more, since we adapt to your pace and needs. You will have access to our learning platform, MyLXP, from any device and at any time of the day, allowing you to decide how and when to study. All of this is possible thanks to our Educa LXP (Learning Experience Platform) methodology, an environment designed to boost your educational progress, encourage innovation and offer a personalized learning experience adapted to each need.

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