Flipped Classroom Course - Educational Innovation + Gamification Course: Educate by Playing (Double Degree with 10 ECTS Credits) Flipped Classroom Course - Educational Innovation + Gamification Course: Educate by Playing (Double Degree with 10 ECTS Credits)

Online Training

Flipped Classroom Course - Educational Innovation + Gamification Course: Educate by Playing (Double Degree with 10 ECTS Credits)

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250 hours

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10 ECTS

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Spanish

Education has been evolving over the years, and has been looking for pedagogical methods that were based on dynamic and interactive learning. The Flipped Classroom and Gamification methods are student-centered pedagogical models that combine direct instruction with constructivist methods and student involvement, as they aim to increase interest by converting something that is done out of obligation into something that is done for fun.

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Details to take into account

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Multilingual support

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Digital certificate included

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Assistant Phia

Objectives

- Study the “Flipped Classroom” pedagogical model and its different applications in education. - Know the different tools necessary for instruction and education according to the pedagogical method. - Analyze the different modalities and forms of application of the Flipped Classroom. - Identify the way in which the Flipped Classroom promotes attention to diversity. - Know the importance of gamification for learning. - Acquire the necessary skills to apply gamification in the educational field. - Learn game mechanics and put them into practice. - Use different gamification tools.

Content

Career opportunities

You will be able to develop your professional activity in private and public companies related to the field of education.

What it prepares you for

This Flipped Classroom Course - Educational Innovation and Gamification: Educate Playing prepares you with the knowledge and development of skills necessary to apply gamification and the Flipped Classroom method in the teaching-learning process.

Addressed to

The current Flipped Classroom course - Educational Innovation and Gamification: Educate Playing is aimed at professionals in the world of education in general, at all those people interested in acquiring specialized knowledge in the new educational methods that have emerged.

Methodology

Our training is 100% online, which allows students to self-regulate their study and adapt it to their own needs. We are committed to personalized and autonomous teaching, with an approach based on critical thinking and constructivism.

We have a highly specialized teaching team that will accompany you throughout the entire teaching-learning process. This will allow you to personalize your training even more, since we adapt to your pace and needs.

You will have access to our learning platform, MyLXP, from any device and at any time of the day, allowing you to decide how and when to study. All of this is possible thanks to our Educa LXP (Learning Experience Platform) methodology, an environment designed to boost your educational progress, encourage innovation and offer a personalized learning experience adapted to each need.

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