University Microcredential for Gamification in the Classroom: Application and Use of Tools and Resources + 1 ECTS Credit University Microcredential for Gamification in the Classroom: Application and Use of Tools and Resources + 1 ECTS Credit

Online Training

University Microcredential for Gamification in the Classroom: Application and Use of Tools and Resources + 1 ECTS Credit

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25 hours

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1 ECTS

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Spanish

The training action Gamification in the Classroom: Application and use of Tools and Resources offers you the opportunity to transform your educational approach by integrating innovative and effective techniques. Currently, gamification has established itself as a growing trend, revolutionizing the educational sector by increasing the motivation and participation of students. Through this training, you will acquire skills to implement game elements in the classroom, taking advantage of quiz platforms and interactive games. You will learn to select appropriate digital tools for each type of learning, optimizing classroom management and promoting autonomous learning. Gamification will improve understanding and retention of content.

Instituciones educativas

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$35

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Details to take into account

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Multilingual support

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Digital certificate included

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Assistant Phia

Objectives

- Identify key elements of gamification and its pedagogical application. - Analyze pedagogical virtues and benefits of using gamification. - Evaluate the impact of gamification on the teaching-learning process. - Promote autonomous learning through gamification techniques. - Explore digital tools to create interactive and educational games - Manage the classroom using digital gamification tools - Select appropriate tools according to the type of learning desired

Content

Career opportunities

- Designer of gamified learning experiences - Consultant in the implementation of gamification in educational environments - Trainer specialized in digital tools for gamification - Coordinator of innovative educational projects - Impact and results evaluator of gamified methodologies - Advisor in the development of interactive and playful content - Specialist in student motivation and engagement through gamification

What it prepares you for

The Gamification in the Classroom: Application and Use of Tools and Resources training prepares you to integrate gamification in your classroom, promoting autonomous learning and motivating your students through interactive and creative tools. You will learn to use quiz platforms, games and avatars, selecting the most appropriate ones according to the type of learning. You will be able to evaluate the impact and areas for improvement.

Addressed to

The Gamification in the Classroom: Application and Use of Tools and Resources training is aimed at teachers, educators and education professionals interested in integrating gamification into their pedagogical methods. Ideal for those seeking to innovate in the classroom and enhance autonomous learning through creative tools, improving content retention.

Methodology

Our training is 100% online, which allows students to self-regulate their study and adapt it to their own needs. We are committed to personalized and autonomous teaching, with an approach based on critical thinking and constructivism.

We have a highly specialized teaching team that will accompany you throughout the entire teaching-learning process. This will allow you to personalize your training even more, since we adapt to your pace and needs.

You will have access to our learning platform, MyLXP, from any device and at any time of the day, allowing you to decide how and when to study. All of this is possible thanks to our Educa LXP (Learning Experience Platform) methodology, an environment designed to boost your educational progress, encourage innovation and offer a personalized learning experience adapted to each need.

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